Antarctica without windchill, the Louvre without queues: how to travel the world from home
<p>SpaceX’s recent <a href="https://theconversation.com/spacexs-historic-launch-gives-australias-booming-space-industry-more-room-to-fly-139760">Falcon 9 rocket launch</a> proves humanity has come leaps and bounds in its effort to reach other worlds. But now there’s a quicker, safer and environmentally friendlier way to travel to the centre of the galaxy – and you can do it too.</p>
<p><a href="https://chandra.harvard.edu/photo/2020/gcenter/">NASA</a> has co-developed a free virtual reality (VR) adventure providing 500 years of travel around the black hole at the centre of the Milky Way. The experience is available to download from two major VR stores, <a href="https://store.steampowered.com/app/1240350/Galactic_Center_VR/">Steam</a> and <a href="https://www.viveport.com/21f8b24c-783b-4af2-8e81-a63a14553721">Viewport</a>, in a non-collapsed star system near you.</p>
<p>And this kind of spacefaring may be the tip of the iceberg when it comes to the potential of virtual travel and tourism.</p>
<h2>The virtual travel bug</h2>
<p>Simply speaking, VR refers to technology that immerses users in a computer-generated world that removes them from reality. Augmented Reality (AR), however, aims to superimpose virtual imagery over a user’s view of the real world. Pokémon Go is a popular AR game.</p>
<p><span>VR-based tourism has a longer history than you might think. In the 1850s, it involved staring at </span><a href="https://www.loc.gov/pictures/collection/stereo/background.html">stereographs</a><span> with a </span><a href="https://www.smithsonianmag.com/innovation/sterographs-original-virtual-reality-180964771/">stereoscope</a><span>. With this invention, viewers looked at slightly different images through each eye, which were then assembled by the brain to make a new image providing the illusion of spatial depth (in other words, a 3D effect).</span></p>
<p>A century later, 1950s <a href="https://en.wikipedia.org/wiki/Cinerama">Cinerama</a> widescreen viewing inspired cinematic travel though its large, curved screens and multiple cameras.</p>
<p>The 1960s <a href="https://www.engadget.com/2014-02-16-morton-heiligs-sensorama-simulator.html">Sensorama</a> foretold a shiny future of multimodal immersive cinematic experiences, playing 3D films with sound, scents and wind to immerse users. In <a href="https://www.vrs.org.uk/virtual-reality/history.html">VR circles</a>, Ivan Sutherland became famous for inventing the head-mounted display, as well as augmented reality (AR).</p>
<p>Travel restrictions under COVID-19 <a href="https://www.ft.com/virtualtravel">present an opportunity</a> for virtual reality travel to finally take off.</p>
<p>In an era of lockdowns and social distancing, we could use VR to travel to remote, distant or even no longer existing places. Remote tourism is here (the <a href="https://www.remote-tourism.com/">Faroe Islands</a> offers a great example), and interest in VR tourism is <a href="https://www.forbes.com/sites/solrogers/2020/03/18/virtual-reality-and-tourism-whats-already-happening-is-it-the-future/#5b39a26228a6">blossoming</a>.</p>
<h2>VR comes in many forms</h2>
<p>The word “virtual” can refer to an immersive 3D experience, but also 360° panorama photographs and movies (a <a href="https://wiki.panotools.org/Panorama_formats">cylinder, sphere or cube of photographs</a>).</p>
<p>What is deemed “virtual” varies greatly across different devices and platforms. Let’s look at some of the ways this term is applied.</p>
<p><strong>Desktop virtual environments</strong>: these are computer-based 3D environments on a flat screen, without the spatial immersion of VR platforms.</p>
<p><strong>Cinematic VR</strong>: these are phone-based panoramic environments. Many desktop experiences of 360° movies or images can be conveyed in low-cost <a href="https://arvr.google.com/cardboard/">stereoscopic VR through smartphones</a>. Google Street view can be viewed in <a href="https://www.blog.google/products/google-vr/get-closer-look-street-view-google-earth-vr/">Google VR</a> on Android and <a href="https://3g.co.uk/guides/what-smartphones-work-with-virtual-reality">some Apple</a> smartphones, but it’s not real VR.</p>
<p><strong>Head-mounted displays</strong>: HMDs such as <a href="https://www.instructables.com/id/How-to-make-Google-Cardboard/">Google Cardboard</a> and <a href="https://arvr.google.com/daydream/smartphonevr/">Google Daydream</a> are what many people think of when they hear “virtual reality”. Some HMDs are self-contained, not requiring connection to a computer or console. Arguably, the market is <a href="https://3dinsider.com/oculus-vs-htc-vive-vs-psvr/">dominated</a> by the Oculus range owned by Facebook, the HTC Vive range, and PlayStation VR.</p>
<h2>VR in a pandemic</h2>
<p>In a post-coronavirus age, device sharing is problematic. HMDs aren’t easy to clean and VR software can quickly become obsolete, with new headsets sometimes not running two-year-old software. Users also have to deal with costly updates, eyestrain, and having to share displays that sat on someone else’s face.</p>
<p>Developing and sharing content across different devices can be a nightmare but there are increasingly <a href="https://www.vrtourviewer.com/">simple</a> and effective ways to create <a href="https://www.pocket-lint.com/ar-vr/news/google/142054-google-arcore-android-s-equivalent-to-apple-arkit-explained">AR</a> and VR content, despite a bewildering range of platforms and equipment (there are more than <a href="https://www.archives.gov/files/applied-research/ncsa/8-an-overview-of-3d-data-content-file-formats-and-viewers.pdf">140 3D file formats</a>).</p>
<p>Despite this, many VR projects are not preserved – including <a href="https://www.mdpi.com/2071-1050/11/8/2425">virtual heritage</a>projects! Even for the largest HMD companies, supplies can be <a href="https://www.theverge.com/2020/3/20/21177442/half-life-alyx-vr-headset-compatible-valve-oculus-rift-quest-htc-steamvr-available">limited</a>.</p>
<h2>Places you can virtually visit now</h2>
<p>Nonetheless, there are plenty of VR programs available to help relieve lockdown boredom, with many sites <a href="https://www.digitaltrends.com/virtual-reality/best-virtual-reality-apps/">offering</a> <a href="https://www.lifewire.com/virtual-reality-tourism-4129394">lists</a> of their favourite picks.</p>
<p>The Street View app for Google Daydream and Cardboard provides a “virtual tour” of <a href="https://chernobyl-city.com/virtual-tour/">Chernobyl</a>. <a href="https://earth.google.com/web/@-10.50049963,35.75744511,1062.93460117a,116.59974009d,35y,0h,0t,0r/data=CisSKRIgMzczNGFmOTk5MTIzMTFlOTliOTNjYmE2MDYxMWYzYzMiBXNwbC0w">Google Earth</a> and <a href="https://earth.google.com/web/@-10.50049963,35.75744511,1062.93460117a,116.59974009d,35y,0h,0t,0r/data=CgQSAggB">Google Earth Voyager</a> feature travel sections, too.</p>
<p><a href="https://arvr.google.com/earth/">Google Earth VR</a> is available on the <a href="http://store.steampowered.com/app/348250/Google_Earth_VR/">HTC Vive</a> and <a href="https://www.oculus.com/experiences/rift/1513995308673845/">Oculus Rift</a>. <a href="https://www.vrfocus.com/tag/tourism/">VRfocus</a> also has an interesting travel section. You can virtually explore <a href="https://grandtour.myswitzerland.com/">Switzerland</a> or <a href="https://www.virtualyosemite.org/">Yosemite</a>.</p>
<p>Or you may want to stay in Australia. Australian company <a href="http://whitesparkpictures.com.au/">White Spark Pictures’</a>Cinematic/360 experience of <a href="https://www.dneg.com/antarctica_vr/">Antarctica</a> tours museums. Melbourne-based company <a href="https://www.lithodomosvr.com/">Lithodomos</a> brings “the ancient world to life” and <a href="https://play.google.com/store/apps/details?id=no.hallingdata.hiddenar&hl=en_AU">Hidden AR</a> offers mythical augmented reality.</p>
<p>Other links to check out include:</p>
<ul>
<li>the Guardian’s <a href="https://www.theguardian.com/travel/2020/mar/23/10-of-the-worlds-best-virtual-museum-and-art-gallery-tours">review</a> of the world’s best virtual museum and art gallery tours</li>
<li><a href="https://artsandculture.google.com/">Google Arts and Culture’s</a> virtual tours and online exhibits from myriad <a href="https://artsandculture.google.com/partner?hl=en">museums and galleries</a>, as well as scavenger hunts – including at <a href="https://artsandculture.google.com/project/virtual-tours">the British Museum</a></li>
<li>the Louvre’s <a href="https://arts.vive.com/us/articles/projects/art-photography/mona_lisa_beyond_the_glass/">Mona Lisa: Beyond the Glass</a></li>
<li>the <a href="https://store.steampowered.com/app/515020/The_VR_Museum_of_Fine_Art/">VR Museum of Fine Art</a>.</li>
<li>Europeana’s <a href="https://teachwitheuropeana.eun.org/stories-of-implementation/implementation-of-vintage-vr-soi-hr-109/">vintage stereo VR</a> and <a href="https://pro.europeana.eu/data/vintage-stereoscope-cards">examples</a> of how to create stories and <a href="https://teachwitheuropeana.eun.org/learning-scenarios/vintage-vr-ls-es-14/">lessons</a> with stereosonic VR prints</li>
<li>The Smithsonian’s <a href="https://naturalhistory.si.edu/visit/virtual-tour">virtual tour</a> and downloadable <a href="https://3d.si.edu/">3D artefacts</a>, including a tour of a <a href="https://airandspace.si.edu/vrhangar">hangar</a> from the National Air and Space Museum</li>
<li><a href="https://sketchfab.com/museums">Sketchfab</a>’s cultural heritage section which can be accessed through <a href="https://sketchfab.com/virtual-reality">VR headsets or Google Cardboard-enabled smartphones</a>. There’s also a places and travel <a href="https://sketchfab.com/3d-models/categories/places-travel?date=week&sort_by=-likeCount">section</a>.</li>
</ul>
<p><em>Image credits: Getty Images</em></p>
<p><em>This article was originally published on <a rel="noopener" href="https://theconversation.com/antarctica-without-windchill-the-louvre-without-queues-how-to-travel-the-world-from-home-140174" target="_blank">The Conversation</a>. </em></p>